Didn't like it
The graphics were ok and the animation was pretty solid.
However, I'll be honest, I feel the game didn't reach its full potential and I didn't enjoy it.
First, we are not presented with a puzzle but rather thrown in a random scene with little clue about what we have to achieve. Therefore, we end up clicking randomly in order to perform actions and in the hope of collecting any objects. The gameplay pretty much end there: clicking randomly everywhere on the screen.
Often, the action cannot be foreseen and leads to an unexpected death, which is pretty uninteresting. The logic behind each puzzle is your own and the player as no way to find it. There is no indications of why we collect a specific object. No inventory to keep track of what we have, so the puzzle do not make much sense until they are completed. Why does the character assembles a parachute in one scene but not in the other when presented with a similar hurdle if all the required elements are present? Once we realize that the game is a random click fest, there is no incentive to continue to play the game. One incentive could have been a story. Another would have been a proper introduction to each puzzle...
Clearly, the visuals are polished but the gameplay and the puzzles are lacking.