Newgrounds.com — Everything, By Everyone.
Age/Gender: n/a, Male
Location: New York, NY
Thanks to all the fans for your support. Special thx to those who are sending comments/feedback. It is appreciated.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 3,150 / 3,210
Exp. Rank #: 5,971
Voting Pow.: 5.93 votes
BBS Posts: 30 (0.03 per day)
Flash Reviews: 25
Music Reviews: 3
Trophies: 4
Stickers: 0
All Flash Reviews
25 Reviews | 1 w/ Response
Wow! I am speechless.
That was great. The animation was flawless, the artwork was great...
The movie was well thought out and you've put a lot of attention to details.
The only problem is that, in real life, aliens are green. Not red ;)
I know cuz I am a shape-shifting robot from the future.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
Just in case you didn't understand the nature of the glitch:
Shooting is disabled while the animation is running... However, I believe that you still fail if time runs out and the animation is not completed. When you come back to the mission for your second try, shooting is still disabled. You forgot to turn it back on.
I also encountered that glitch. I had the three guys distracted and the animation started but the mission failed for an unknown reason (which I assumed is "time run out"). I couldn't do anything on subsequent attempts. I've tried everything (unequiped, equiped etc...) but nothing worked.
That leads me to another way to improve the game: tell us why we failed at a mission. Right now, we are left out of the blue, not knowing why we failed.
The game was great but felt like it was put together in a hurry. The backgrounds were not that nice. Animations were minimal. There were almost no innocent people to dodge and having more complex scenes (with by-passers, animated and more detailed background) would have been a plus.
The vast choice of guns is great but the player is left with no information as to why he should upgrade and if this is necessary at all for any mission.
Nine missions is relatively short.
The controls are not the same throughout the game: spacebar is used to go through certain screens while clicking is mandatory for other screens that look pretty similar. "Uniformizing" it would be great and make it more intuitive.
You've got a great game there though. I like the music, the story, the shooting scenes are still fun and addressing the aforementioned qualms would just make this beyond perfect, imo.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
That was great! Awesome!
Visually, it was perfect. I like the colors, the lighting, the camera angles. It was stunning.
The story was pure awesomeness and I don't understand why people are despising it in their reviews... IT IS AN AWESOME METAPHOR, JUST LIKE REAL LIFE: When a girl falls in love with a guy... and the first thing you know, she wants to change him.
Listen y'all girls: you can't tame me. Don't even try. I am born a rebel and I'll stay free.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
I simply loved XT1 so I was happy to see XT2 released this morning.
I still have to master it (haven't successfully completed mission 1 yet!) but I've already a few qualms that prevent it from getting 10/10:
- why would the air units attack from top to bottom when ground enemies are moving left to right? doesn't make much sense. I was totally unprepared for that. Plus, it is counter-intuitive since you build all the way up to this point having in mind an horizontal attack. That just disrupts the way you were thinking about space and where your base is. So is our base located somewhere right of the screen or is it just a virtual space all around the screen?
- You can place multiple air tower on top of each other!!! Well, I guess you can't but if you click twice, you'll be charged twice eventhough you are not supposed to have multiple towers on top of each others.
- Space management: the addition of wall is great and reminiscent of XT1 where we could build an entangled path to force the enemies to go through your turrets clusters. However, because here we are facing a "canyon" (already designed by you!) the addition of walls renders obsolete half of the playing screen because we remove a whole branch of the canyon. There is no way to put this portion of the screen to good use and that feels like a lost of space.
I really liked the idea of having to upgrade each characteristics individually. That becomes costly though. I still have to figure out if it is a good move money-wise.
All in all, it is a good defense game. With good sound effects. Graphics are ok if you like that style. But because of the aforementioned quirks, it classifies as a generic defense game... not living to the fame and quality of its predecessor.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
Nice game!! Simple. Nice graphics. Overall design and original idea are great. Controls are just ok though. I found it difficult to manage the jump.
However, it's missing a little something. I don't know what but it's not zesty enough. It rapidly becomes boring.... so there should be something to get us hooked to the game and interested...
I found it hard to distinguish my bunny from the evil bunnies at the beginning of a level sometimes. I lost lives because of this. I think that should be improved too. A simple tweak could more easily revealed which one is our character. Something like a _alpha tween, a flash of light or our characters falling from the sky onto the stage...
Don't get me wrong: this is a great game. You got a perfect engine to build on. Looks professional! Good job!
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
I really liked it. Had great fun while playing the game. Kudos to you!
My only complaint is that this game cost a shitload of $$ in keyboards....wait.... WHAT?!?!? We aren't supposed to put out keyboard on fire and smash it on the ground after a song? Well... that's what rock stars do O_o
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
I thought I would write a review cuz obviously, a lot of work went into this submission.
It as a lot of potential but it falls short imo.
It is ambitious and I can just imagine how long it was to draw, code and put it all together.
Unfortunately, the interface is not intuitive.
Why put a huge "Domination screen" with a small button menu at the bottom (labeled "Start")
It would have been better to incorporate all the links somehow smoothly in a nicer interface.
Also, I didn't know what planet was what. I didn't know where to go.
There should be some indication is to what planet is what when we hover over them.
I was wondering: Where is the store to use my $$?
Similarly, when we click on a planet, we don't know where to go cuz there is no orientation of any kind. We end up running in a random direction wondering if we are gonna find something at the end of our chosen path. That's not attractive.
Finally, the graphics are unappealing.
Again, I understant how long and fastidious it was to put all this together and I am very impressed but perhaps you should have scaled it down if it was to ensure a better gameplay /game experience.
I liked the original battle system but it becomes rapidly redundant. I guess it is more fun
with upgrades etc.
With this flash, you show your talent and ability at designing full-scale game.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
Good game!
I agree with a previous reviewer: the game would benefit from a better save system.
Because of this poorly implemented save system (and because I died so many times!) I had to go through the platform/crusher + spikes way too many times.
That was annoying.
I liked the artwork and the smooth animation. The game feel unique and original which is great.
However my biggest qualm is that there is no ending. That's a huge let down. It is not rewarding for all of our efforts / time. The one thing that would improve the game the most and have the biggest impact would be to add a proper end (i.e. the little ship going somewhere etc.)
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
It was intersting and very original.
I liked it.
The only way this movie was made better is if cows were genetically engineered with a cocoa tree gene to produce chocolate milk.
But, sadly, I doubt you can do anything about it.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
You are a talented graphic artist and animator.
I like the original idea and the way you translated it into a nice, captivating flash animation.
I am flabbergasted that this didn't win any award.
I favorited you.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.